#weather factory

Cultist Simulator parses interactive fiction through a maddening game of cards

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by Amr (@siegarettes)

  • Cultist Simulator
  • Developer- Weather Factory
  • Publisher- Humble Bundle
  • PC

I started Cultist Simulator with nothing but a dead end job. With few other options I did my daily duty, working diligently to avoid ending up in a hospital bed. Then came my first encounter with the madness. A set of documents left behind, full of scrawlings both incomprehensible and terrifying, which I couldn’t help but find intriguing. Suddenly I was wrapped up in research, slowly toiling to work up meager coin to fund trips to arcane bookshops, and talking with others in public forums about subjects I had only the tiniest sliver of understanding of. Then came the investigators, the mystery and the long, dreadful dreams. 

Of course, the truth of these dark mysteries was never mine to find, and so I came to my end, coughing blood in bed, unable to rouse others to my cause. Somewhere, a Bright Young Thing would begin to awaken to their temptations, and a Doctor finds my notes, each with a chance to be gripped by the same madness.

This is the story of Cultist Simulator, told in small, poetic snippets, unraveling through the steady march of ticking timers. It’s a game whose prose clearly invokes cosmic horror, but always leaves it to the imagination exactly what the nature of that horror is. And it’s delivered through one of the most overwhelming games of cards ever conceived.

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