#videogames
#videogames

By: RJ (@rga_02)
Every other week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be a self titled album by Paul Baribeau and Let’s Fish! Hooked On

By Omar (@siegarettes)
I made a decision and a man died. I didn’t have to. I knew that it might happen before I made it, I had the chance to back out but I still went ahead. I did it because I was selfish, because I wanted to get to where I needed to be faster, not because it was the only way. I hovered over the “LOAD GAME” option and realized that I couldn’t do it. It wasn’t fair. I knew what could happen, and now I needed to live with it.
This was the moment that defined my experience in Vagabond Dog’s Always Sometimes Monsters. Monsters is largely built around giving you choices void of “correct” choices. Even so, in this instance I was wrong. My moral compass told me I had betrayed the vague sense of values I’d lived by. I deserved to live with the consequences. Even then, the game never came out to punish me for it. Somehow, that made it worse.

By: RJ (@rga_02)
I’ve always been neutral to the Neptunia series. I neither hate it or love it. Prior to this I’ve only dabbled with Hyperdimension Neptunia Victory & Hyperdimension Neptunia: Producing Perfection and I enjoyed my time with those two titles to an extent. I know what to expect and not to expect out of this franchise. This series is geared towards a niche audience. An audience who loves to devour anime and video game tropes like there’s no tomorrow. Not everyone will appreciate or even understand that. But beneath all that unfamiliarity, there might something special with the Neptunia series that can resonate beyond that niche group of people.

By: RJ (@rga_02)
Every other week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be a self titled album by Brazilian Girls and Final Fantasy Tactics Advance.
By Kevin (@prufesuroak)
*Disclaimer: If you’re looking for a good fun game, don’t bother reading this and buying this game; if you’re looking to be challenged and feel smart then by all means get this.*


By Omar (@siegarettes)
I’m nothing but a sentimental romantic. Behind the veneer of hipster cool and cynical apathy, I am alive with the blood of poetry writing art school dropout. So with that, let me recommend to you something for the lovers in us all:

By: RJ (@rga_02)
Every week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be Śmierć w miękkim futerku by Niechęć and The World Ends With You.

By Omar (@siegarettes)
Does RIchard & Alice need to be a videogame? Visually rough, running on the conventions of nearly archaic adventure games, its presentation speaks of a more handicraft approach in a landscape where indie megaliths are quickly approaching the visual flair and polish of their big budget counterparts. By contrast R&A’s artwork is basic, representational. The soundtrack is part composed works and royalty free, and I suspect that a version of Adventure Game Studio is running underneath.
What’s left to hold it together then, is its writing, an element that videogames have often been anemic of good examples.