#the games we played

The Games We Played: Sonic Mania

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Sonic Mania is an incredible achievement. It’s a game I looked forward to since its announcement, and one that I had total faith in knowing the team behind it. It’s smooth, modern, and has great boss fights and a few surprises that I appreciated.

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The Games We Played: I Still Haven’t Beaten Everybody’s Golf

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By: David (@friendshipguy_)

I don’t understand the appeal of EA’s monolithic sports franchises. I mean, I get it, but at the same time, I don’t get it. Sports games are typically rehashed every year with a few embellishments and updates to the physics engines, or in some cases a full blown campaign is added to supplement the usual fare that comes with what one might expect with a sports game, but there’s a special place in my heart for games like Everybody’s Golf.

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The Games We Played: Sonic Forces is an emotional rollercoaster

by Amr (@siegarettes)

[TRANSCRIPT]

Sonic Forces feels incomplete. It’s straining against its budget, with signs that it may have gone a few changes of direction. Everything is highly polished, but it’s clear that plenty got cut on the way, leaving them to assemble what’s left into something resembling complete. It’s frustrating, seeing something with so many ideas, but with almost none of them explored.

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The Games We Played: The Darkest Dungeon

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by Shonté (@JohnnyxH)

For the end of the year, we take a look at the Games We Played, and the effects they had on us. Today we bring in poet, writer and friend of the site Shonté Daniels, whose other work can be found at http://shonte-daniels.com/.

Games are no stranger to the disposable body. Difficulty-driven titles like Super Meat Boy or Darkest Dungeon rely partially on the notion that characters will always die as part of their appeal. Darkest Dungeon plays with this, though, by giving characters agency and emotion. Adventurers feel less like dominos planted to fall, and more like living beings whose physical and mental wellness determine the success of the game.

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