#switch

Overwhelm is an action-horror game that’s both unyielding and compassionate

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by Amr (@siegarettes)

  • Overhelm
  • Developer: Ruari O'Sullivan (@randomnine)
  • Publisher: Alliance
  • Switch, PC

Overwhelm’s pitch nearly convinced me that it would be for me. An action-horror platformer where enemies get new abilities each time you beat a boss. It flips the usual action game dynamic and pushes back harder each time you take a step towards beating it. On top of that you’re only given three lives to complete a boss before you start all over. And you can only take a single hit.

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The Caligula Effect Overdose Review

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by Amr (@siegarettes)

  • The Caligula Effect Overdose
  • Developer: FURYU Corporation
  • Publisher: NIS America
  • PS4, PC, Switch

When I originally reviewed The Caligula Effect for the Vita I found it to be a dire RPG, with a half-baked story and combat that was held back by its abysmal technical performance. I questioned the merit of returning to it for a PS4 remake. Still, I was curious if any of the original game could be salvaged. So once again I found myself, like the game’s protagonists, stuck in an endless loop of high school life.

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Ghoul Boy Short Review

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by Amr (@siegarettes)

  • Ghoulboy
  • Developer: Seran Bakar
  • Publisher: eastasiasoft
  • PS4, Vita, Switch

Ghoulboy doesn’t quite capture the retro feeling that it goes for. Ghoulboy fits comfortably along games like Poppyworks’ Super Skull Smash and Halloween Forever, which look the part in screenshots, but aren’t quite there when you get your hands on them. The movement is all slightly off, the feedback isn’t there, and some of the stage designs get finicky. Regardless, it ends up being decent fun in its own right, even if it mostly reminds me of games it can’t live up to.

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Assault Android Cactus+ Review

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by Amr (@siegarettes)

  • Assault Android Cactus+
  • Developer: Witchbeam
  • Publisher: Witchbeam
  • Switch 

Assault Android Cactus is just fucking fun. I have a natural tendency to slip into critic mode–whether playing a game for review or not. After engaging with games for so long it’s hard not to constantly be reading into the craft of everything I play. I’m always thinking about what a designer intended, how certain parts of the game intersect with narrative aims, how a level design guides you…you get the idea.

When I play Assault Android Cactus all I think is “this game is so fucking fun I want to keep playing it.” Not to say that it’s a mindless shooter that’s easy to zone out to. Rather, this is one of those games that’s so thoughtfully designed that I my thoughts can take time off and appreciate the sheer physical joy of manipulating it.

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Treasure Stack Review

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by Amr (@siegarettes)

  • Treasure Stack
  • Developer: PIXELAKES LLC
  • Publisher: PIXELAKES LLC
  • PC, Switch, PS4, Xbox

What if a puzzle game removed the cursor and replaced it with a character? That’s Treasure Stack’s big gimmick, turning an otherwise regular competitive puzzle game into a platformer hybrid. The order which you stack blocks not only sets up chains to attack and defend, but creates a space you need to be able to physically traverse to engage with. It’s a solid concept, only rarely explored in other games like Super Puzzle Platformer or Mr. Blocko Super Tournament Edition.

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Devil Engine is a merciless shooter channelling the spirit of the arcade

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by Amr (@siegarettes)

  • Devil Engine
  • Developer: Protoculture Games
  • Publisher: Dangen Entertainment
  • Switch, PC

From mechanics, aesthetics, down to the extra modes and gameplay options, Devil Engine is saturated with homage to arcade shooters, new and old. It’d be easy to catalog them, and breakdown every influence it takes from its arcade family. But in the heat of the action, Devil Engine gave me an almost racer like vibe. Momentum is deeply important, and losing it feels a lot like running yourself off the road. Knowing how to control my speed and where to attack the stage’s corners and enemy formations is key. Explaining exactly why is complicated, so let’s break it down.

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Reverie is a Zelda-like adventure with New Zealand flair

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by Amr (@siegarettes)

  • Reverie
  • Developer: Rainbite
  • Publisher: Eastasiasoft
  • Switch, PS4, Vita

Earthbound meets Zelda”. It’s really difficult to describe Reverie in any other way. You can dance around it, play up its New Zealand mythology, or use a phrase like “quirky top down action-adventure game” but the influences are worn very openly. Often imitated, but rarely replicated, invoking them means living up to a lot of people’s high expectations. So does Reverie clear the high bar it sets?

Maybe. Sorta?

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Tangledeep is a harsh roguelike that lets you bend it to your playstyle

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by Amr (@siegarettes)

  • Tangledeep
  • Developer Impact Gameworks
  • Publisher Impact Gameworks
  • Switch, PC

As someone who spends a lot of their limited time trying to keep up with games, the phrase “rogue-like” tends to get me to immediately back away. I enjoy what a lot of games bring to the style, but the threat of losing all progress each time tends to guarantee I won’t see more than the first or second stage on most runs and ironically shortens my interest in the game. 

So knowing Tangledeep gives you the option to opt out of the harshest penalties single-handedly saved it from being ignored. A good thing too, because not only did I find a lot of what I enjoy about rogue-likes in Tangledeep, but it turns out it’s even more varied and customizable than I thought.

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