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HellStar Squadron Short Review

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by Amr (@siegarettes)

  • HellStar Squadron
  • Developer- CosmicCrystal Games
  • Publisher- CosmicCrystal Games
  • PC (Steam)

Compared to other shooters, HellStar Squadron is almost…chill. Screenshots might give you the impression that of an aggressive, intense shooter, but HellStar Squadron rarely reaches that point. Bullets and enemies move at an almost languid pace. Shooting is straightforward–there’s a wide firing gun, a concentrated laser, and a screen clearing bomb, standard stuff. There’s definitely a few aesthetic touches from its bullet-hell cousins, but for the most part HellStar Squadron is about being patient and keeping a cool head. I died quite a few times but it rarely felt as if it tested me. It demanded just enough attention from me that I couldn’t zone out and play automatically.

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DoDonPachi Resurrection Review

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by Omar (@siegarettes)

  • DoDonPachi Resurrection
  • Developer- CAVE Ltd.
  • Publisher- Degica 
  • PC, Xbox 360, iOS, Android, Arcade

It’s hard to know where to start with CAVE shooters. Each version of their games come with so many revisions, arrangements, and alternate modes it’s difficult to work out exactly what each version is bringing in. While the rare physical versions contain manuals that give you at least a preliminary idea, these are almost always absent from the digital versions, including this one. The ritual of finding changelogs in forum discussions might be familiar to the fanatical, but it’s a confusing mess to the more casual players. DoDonPachi Resurrection is no less complicated.

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@siegarettes talks about how Rayforce (aka Gunlock aka Layer Section) builds a story that reinforces the use of its lock on mechanic.