#sony

by Amr (@siegarettes)

  • God of War (2018)
  • Developer- Sony Santa Monica
  • Publisher- Sony
  • PS4

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God of War makes a big deal of the fact that the entire game is framed in one continuous take. Comprised of an extended shot, uninterrupted by cuts, the long take–or oner–has gained a certain reputation in film due to the technical difficulty required in capturing it. In an episode of the video essay series, Every Frame a Painting, Tony Zhou described the long take as something “critics and film students get raging hard-ons for”, and yeah, there’s definitely a masturbatory quality to it. So I can see why a game in the AAA space, which often deeply values technical achievement, would pitch God of War’s long take as yet another technical feat it’s mastered. I mean, sure, you did a 2 hour film in one take, but how about a 30 hour game?

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The Games We Played: I Still Haven’t Beaten Everybody’s Golf

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By: David (@friendshipguy_)

I don’t understand the appeal of EA’s monolithic sports franchises. I mean, I get it, but at the same time, I don’t get it. Sports games are typically rehashed every year with a few embellishments and updates to the physics engines, or in some cases a full blown campaign is added to supplement the usual fare that comes with what one might expect with a sports game, but there’s a special place in my heart for games like Everybody’s Golf.

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Hyperdimension Neptunia U: Action Unleashed Review

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By: RJ (@rga_02)

  • Hyperdimension Neptunia U: Action Unleashed 
  • Developer - Tamsoft/Compile Heart
  • Publisher - Idea Factory
  • PlayStation Vita
  • Rating - T

The Hyperdimension series are slowly invading all of your favorite genres. From a traditional start with turn based RPGs, to idol management, what other genre can the series tackle on? The hack and slash genre of course.  Hyperdimension Neptunia U is Compile Heart’s take on the tried and true formula that was popularized with Koei’s Dynasty Warriors series. Except this time, you don’t have to pursue Lu Bu.

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