#sony
#sony
by Amr (@siegarettes)
[TRANSCRIPT BELOW]
God of War makes a big deal of the fact that the entire game is framed in one continuous take. Comprised of an extended shot, uninterrupted by cuts, the long take–or oner–has gained a certain reputation in film due to the technical difficulty required in capturing it. In an episode of the video essay series, Every Frame a Painting, Tony Zhou described the long take as something “critics and film students get raging hard-ons for”, and yeah, there’s definitely a masturbatory quality to it. So I can see why a game in the AAA space, which often deeply values technical achievement, would pitch God of War’s long take as yet another technical feat it’s mastered. I mean, sure, you did a 2 hour film in one take, but how about a 30 hour game?

By: David (@friendshipguy_)
I don’t understand the appeal of EA’s monolithic sports franchises. I mean, I get it, but at the same time, I don’t get it. Sports games are typically rehashed every year with a few embellishments and updates to the physics engines, or in some cases a full blown campaign is added to supplement the usual fare that comes with what one might expect with a sports game, but there’s a special place in my heart for games like Everybody’s Golf.

By: RJ (@rga_02)
The Hyperdimension series are slowly invading all of your favorite genres. From a traditional start with turn based RPGs, to idol management, what other genre can the series tackle on? The hack and slash genre of course. Hyperdimension Neptunia U is Compile Heart’s take on the tried and true formula that was popularized with Koei’s Dynasty Warriors series. Except this time, you don’t have to pursue Lu Bu.