#shmup
#shmup

by Amr (@siegarettes)
From mechanics, aesthetics, down to the extra modes and gameplay options, Devil Engine is saturated with homage to arcade shooters, new and old. It’d be easy to catalog them, and breakdown every influence it takes from its arcade family. But in the heat of the action, Devil Engine gave me an almost racer like vibe. Momentum is deeply important, and losing it feels a lot like running yourself off the road. Knowing how to control my speed and where to attack the stage’s corners and enemy formations is key. Explaining exactly why is complicated, so let’s break it down.


by Amr (@siegarettes)
Presented entirely in white silhouette, SilverFrame translates the acrobatic combat and wild missile trajectories of anime space operas into streaks of white that cut through the shadow of space. Each encounter is a dance between missiles, with your craft changing between jet and mech form, easing from and moving into being the leader.

by Amr (@siegarettes)
Sam joins me again to take a look at The Void Rains Upon Her Heart, a corny but very earnest game about loving the monsters that have come to break your heart in the midst on an endless rain.
by Amr (@siegarettes)
Sam joins me again to take a look at Imperishable Memories, a shooter that cites, Tohou, Nier, Ikaruga, Evangelion and other big names as inspiration for its angsty teenage drama.
Sam once again joins me to take a look at…a shmup? A fighting game? How about both?
Following in the style of Twinkle Star Sprites and Change Air Blade, Rival Megagun tasks you destroying chains of enemies to send attacks to your opponent. And if that’s not good enough, feel free to change into your boss form and take them down yourself.
We had a lot of fun playing this one, and if the concept sounds remotely interesting you should try this one out.
by Amr (@siegarettes)
Friend of the site Sam Howitt joins me to take a look at Maiden & Spell, a bullet-hell fighter in the style of Senko no Ronde, Acceleration of Suguri or Tohou Genso Rondo.

by Amr (@siegarettes)
Companies like Konami and Irem might not be making shooters anymore, but I’ll be damned if that has stopped indie devs from following their designs. Games like Gradius and R-Type are clearly beloved and efforts like Rigid Force Alpha clearly aim to remind you why.


by Amr (@siegarettes)
Originally designed for the Dreamcast and Neo Geo MVS, Fast Striker is a straightforward, almost routine example of a shoot-em-up. At the same time, it displays all the competences of the genre, providing examples of what makes the genre feel good. It works with its limitations to provide good visual feedback and varied styles.
