#roof rage
#roof rage

by Amr (@siegarettes)
I was a bit cool on Roof Rage when it first released. Its original cast felt a bit disjointed, pulling primarily from East Asian martial arts with some left field additions, and its variations on the platform fighter’s directional specials made it difficult to get to grips with. Those initial criticisms still stand, but my time since the original review, alongside numerous improvements, have allowed me to appreciate the unique take Roof Rage brings to the platform fighter genre.
Namely, Roof Rage is a platform fighter that channels the spirit of traditional 2D fighters, with big combos, fast movement and a focus on turning a good read into big damage.


by Amr (@siegarettes)
Roof Rage has a strong pitch. It brings the aesthetics of Asian martial arts films and melds them with the acrobatic combat of platform fighters. It feels almost obvious. It helps that each of the genres have become so culturally ingrained. The flow of the game feels familiar thanks to my time with games like Smash Bros and Rivals of Aether, and each character front loaded a lot about how they play through the use of martial arts archetypes. It’s mostly successful, though it stumbles at times, failing to interrogate certain aspects, or communicating its ideas inconsistently.
