#review

Downwell Review

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by Omar (@siegarettes)

  • Downwell
  • Developer - Ojiro Fumoto
  • Publisher - Devolver Digital
  • PC (Steam), iOS

Downwell is a game about a young person falling down a well, battling enemies with gun boots, and sometimes visiting shops.” -Downwell Official Site

I’m generally not one to use the game’s tagline, but that’s about as succinct as summary as you’ll get. Developed by Ojiro Fumoto, Downwell is most aesthetically confident and complete game I’ve played since FOTONICA. That extends from the artwork all the way down to the feeling of each moment of play. I first witnessed it at Chicago Bit Bash, and even within the truncated time I spent with it felt GOOD. 

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Dengeki Bunko: Fighting Climax Review

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By: RJ (@rga_02)

Second Opinion By: Omar (siegarettes)

  • Dengeki Bunko: Fighting Climax
  • Developer - French Bread & Ecole Software
  • Publisher - SEGA
  • PlayStation Vita & PlayStation 3
  • Rating - T

Have you ever imagined what would if feel like to pin Akira from Virtua Fighter against Kirino? Or Selvaria from Valkryia Chronicles against Mikoto? I didn’t. If you did however, your dreams can come true in Dengeki Bunko: Fighting Climax. A 2D fighting game featuring everyone’s favorite characters from various light novels under the Dengeki Bunko label with a few SEGA characters sprinkled in. Sounds like an otaku’s dream game. What about the rest of us though? Who doesn’t care about the Sword Art Onlines or Accel Worlds. Would this game appeal to the people who just want to play a fun fighting game?

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Steam Marines Review

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By: Ryan (@Henchman34)

  • Steam Marines
  • Developer - Worthless Bums
  • Publisher - Worthless Bums
  • PC
  • Rating - N/A

At first glance, Steam Marines might be mistaken as the table top classic Space Hulk, fused with the pixilated charm of games like Starbound and Terraria. Yet Steam Marines walks a fine line between retro and murderously infuriating.  

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Death Ray Manta is the star child of an arcade legacy fifty fathoms deep

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by Omar (@siegarettes)
Second opinion by Marie (@rlpte)

  • Death Ray Manta
  • by Bagful of Wrong (Rob Fearon)
  • PC (Steam)

Death Ray Manta (hereto referred to as DRM) is a game that undoubtedly owes its existence to at least a handful of 80’s arcade shooters. Its most obvious debts is to Eugene Darvis’ seminal twin stick shooter, Robotron 2084. Its in the designs on the enemies, the obstacles, and their unrelenting onslaught. Enemy placements are consistent from level to level, however, so forward progress becomes a game of slow familiarity and a push for space. It initially threw me off, but I began to appreciate it as I started to acclimatize to the environment it was throwing me into.

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Persona 4 Dancing Review: The Investigation Team returns for their musical number

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by Omar (@siegarettes)

  • Persona 4: Dancing All Night
  • Developer - Atlus
  • Publisher - Atlus 
  • PS Vita

Of all the things I expected from Persona 4 Dancing a deep, detailed story to set it up was not one of them. What initially started as a collaboration with the developer of the Hatsune Miku games eventually moved onto a new team. Just as well, as tonally Dancing is less Love Live! style candy colored idol celebrations and more Perfect Blue. Well, maybe with a little less ultra-violent murder.

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Single Press: The cozy, warm spaces of Little Party

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by Dante (@videodante)

Single Press is a series of short writings on small games.

I could probably count the games where you play as a mother on one hand. There aren’t many, and for this alone, Little Party should be valued. But more than that, it takes a great deal of care in crafting a small, low-poly world that feels comfortable and warm. The house that the game centers on is quickly adjusted to and feels lived-in. Cramped but cozy.

Games often fetishize routine, but do it shallowly. Routine is used to justify movement, to make movement important, to progress the storyline or get you to the next level faster. There is a sanctity in small movements, in little things. This is where Little Party lives. In the routines, the small things crafted lovingly, the stories that we tell between giggles at sleepovers.

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Fairy Fencer F (PC) Review

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By: RJ (@rga_02)

  • Fairy Fencer F
  • Developer - Compile Heart
  • Publisher - Idea Factory
  • PlayStation 3 & PC
  • Rating - T

In 2013 Compile Heart decided to branch out and create the Galapagos RPG labelUnder that label they would produce a variety of games targeted towards the Japanese audience with a more serious tone than their usual Neptunia RPGs. Fairy Fencer F was the first game to be produced under that moniker. With industry veterans such as Nobuo Uematsu and Yoshitaka Amano (both known for their wonderful works on the Final Fantasy series) working on this project and with a more toned down plot than the usual Compile Heart game, this game seems like it was geared towards the gamers who have been avoiding CH due to their Neptunia notoriety. Did Compile Heart achieve that goal? Let’s find out.

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