#review
#review

By: Ryan (@Henchman34)
It’s been five long years since the last sequel to the Fallout franchise, Fallout New Vegas, explored our favorite post apocalyptic wasteland in 2010. And now with the long awaited release of Fallout 4, I can say it feels so good to finally be back.
Now that the astronomically nuclear hype for Fallout 4 has settled, it’s time to take an in depth look at what we thought about the game. For those still not initiated into the Fallout scene, Fallout 4 is an open world action role-playing game, set in a post apocalyptic Boston. Or as the native people of the land call the area, the Commonwealth. In this land of rusting sky scrapers and old world heritage, it’s up to you to find your son, while looting, killing, and exploring your way through all that the Commonwealth has to offer. And believe me, it has quite a bit to offer.

by Omar (@siegarettes)
Someone tell me where I can get the guts of Solanimus’s developers, because it definitely took some stones to release this game. Signal to Noise is a game that simultaneously wants to be Dyad, Symphony, Beat Hazard, Audiosurf, Brainpipe, Space Giraffe, or maybe just a Winamp visualizer. Signal to Noise advertises itself as taking inspiration from games like Tempest and Star Fox, but with levels created on the fly from your own music. That’s ambitious. There’s a delicate balance to maintain when building around that technology, as the various levels of success from some of the previously mentioned titles shown. Unfortunately, Solanimus doesn’t have an ounce of the ability required to make that happen.

By: RJ (@rga_02)
*Note: This game is in Japanese only.
Here’s a heads up. The core staff of this site….well mostly Omar, Ryan, and I love Evangelion. (Well I’m not sure about Omar, but I’m sure he appreciates it) Heck, our site runs on Evangelion jokes (Editors Note: *insert long rant about what convoluted nonsense Evangelion 3.33 is, even by Eva standards).
3nd Impact is a wonderful rhythm game based around the music featured in the reboot movies. The name is a pun on third impact. With third being pronounced as saado in Japanese and combined with -nd, it is some weird hybrid word that makes it pronounced as sound. So “Sound Impact”. It sounds silly, the name sounds silly, but it’s actually pretty dang good.

By: Kevin (@prufesuroak)
films d'hier is a new column we’re introducing to pretty much be a place where my love letters to films can live. These are more opinion and personal taste pieces for the most part. But a massive chunk of my favorites are the undeniable classics if you’ve seen them. Relive them, and if you haven’t and don’t mind spoilers read on.
“There was before Breathless, and there was after Breathless”. A phrase that usually accompanies Breathless.
Breathless is a love story between Patricia; a woman trying to figure things out, and Michel, a small time crook and con man without a care in the world, making ends meet by pickpocketing, and boosting cars whenever he needs them. Patricia is a New Yorker in Paris trying to be a journalist, who’s also figuring out what she likes about Michel.

By: RJ (@rga_02)
The PlayStation Vita is a hotbed of rhythm games ranging from Hatsune Miku, Cytus Lambda, Persona 4 Dancing All Night, and DJ Max to name a few. The newest kid on the block is SUPERBEAT: XONiC made by Nurijoy, the fine folks who brought us DJ Max. However will this game make you forget the Risettes and Mikus of the world?

by Omar (@siegarettes)
With this year’s Fatal Frame being kind of a wash, it felt fortunate that I stumbled across DreadOut, a low key horror game by the small Indonesian developers Digital Happiness, with heavy influences to the series. The transplant of Fatal Frame’s signature mechanic from a traditional Japanese setting into an Indonesian one, had my attention. Could the efforts of a smaller team translate the atmosphere of Fatal Frame to Indonesia? I’ll tell you once my hands stop shaking long enough to write this.

by Omar (@siegarettes)
The critical consensus on Tecmo Koei’s Musuo series seems to be stuck forever at the, “all Dynasty Warriors games are the same” stage. With that prevailing sentiment it seems to be easy to dismiss each entry at a glance as another throwaway game. Regardless of that, even after playing Gundam Reborn, Pirate Warriors and Hyrule Warriors I still find myself returning for more Musou with Omega Force’s Japanese history themed Samurai Warriors.

By: RJ (@rga_02)
When I first saw the Wii U’s GamePad I knew Fatal Frame would be the perfect fit for the console. I mean, who doesn’t want to swing around the GamePad like a fool trying to chase down ghosts?