#review
#review

By Omar (@siegarettes)
There’s something comforting about the construction of myth. A sense of adventure that feels at once larger than life, incredulous even, but at the same time often intimate and familiar. That’s the feeling that Moon Hunters attempts to capture. Each hour long session is designed to produce a unique story for you and your friends.

By: RJ (@rga_02)
To be honest, I had no clue what to expect from Trillion: God of Destruction. I didn’t pay much attention to the PR emails I was getting and all I knew it was made by some ex-Disgaea folks. When I was downloading the game I thought this was going to be just like Disgaea but with a Compile Heart twist. In the end, I wished it was like Disgaea.

By Omar (@siegarettes)
Stardust Vanguards is a game that is sits squarely within the revival of the local multiplayer genre. It’s a game that demands four players, any less and it feels as if it’s missing parts of the game. It took a while to even get together a group large enough to play it (it kind of demands to be played at a gallery or party setting). Each player controls a separate faction, piloting a mech that commands a small squad of space fighters. There’s a focus on an interplay between bullets and blades, presented with an aesthetic of 80’s mech anime. Each mech can dash, shield, cut, and fire a limited burst of bullets. What makes it stand out, however, is the ability to call in space fighters to fight for you after a few kills.

By: Omar (@siegarettes)
Read our original review on Neptunia U here
Having thoroughly toured the world of the JRPG, Neptune and company now venture out into the world of the arena brawler. Once again their fight takes place in Gamindustri, a world full of puns and jokes poking fun at the real world of Japanese game development. Instead of taking part in the main series Console Wars, however, this time the team is battling to show off for Dengekiko and Famitsu, two reporters based on the Japanese game magazines. The plot is a side story to the main series, removed from any stakes or events that occur there, and essentially exists to set up a reason for you to make each character brawl against hundreds of enemies.

by Omar (@siegarettes)
A copy of Deathsmiles occupied a shelf at my local game store for a long while when it originally came out for the Xbox 360. I’d take a look at it once in awhile, drawn by the oversized special edition box. Eventually, after glancing at it in a games magazine and playing some short sessions of CAVE’s DoDonpachi, I decided to give it a try. The sales associate was understandably surprised, given obtuse shooters featuring gothic lolitas aren’t exactly a frequent purchase. Thinking back on it, that’s probably the moment I began my descent into bullet hell.


By: Ryan (@Henchman34)
Sucking mouthfuls of water in the ocean last month made me appreciate the fact that we have so many games to mirror so many different real life experiences. Take scuba diving for example. Ain’t nothing cozy about ice cold seawater and pruny fingers. Thankfully, if you’re not too fond of being submerged in the water like I am, or if you just like exotic alien safaris, then come where it’s better, down where its wetter under the sea. (Cue music)

by Marie (@PowerfulOrb)
Rebel Galaxy feels like a good album where every song has the same chords. It’s hard to pick out a single that stands above the rest, and it all kinda blends together, but it’s good for the first 5 plays. When Rebel Galaxy is at it’s best, I’m jamming out to the one-of-a-kind soundtrack, as I frantically struggle to takedown a ship three times my size, with five times my firepower. More often than not however, I’m in a lengthy warp from one indistinguishable mission to another with a podcast on, grinding out credits for upgrades, to beat the bland story mission that’s kicking my ass, while mashing through mediocre writing in order to make some semblance of progress.

by Omar (@siegarettes)
Second Opinion by Marie (@PowerfulOrb)
Firewatch is about the things that go unsaid. It’s a game where you dwell on the things you said, not because they lead you to the bad ending, but because you wish you could say something that made the other person feel better. It’s concerned with where we go when we’re alone with our thoughts, and with the empty moments we stay busy to avoid. Firewatch understands that negative space is as much a part of a composition, as the elements that fill it.