#review
#review

by Amr (@siegarettes)
When Umihara Kawase Bazooka was announced, I was skeptical. The franchise has had its share of left field outings and cameos–to mixed success–and I wasn’t sure that the series’ signature wire action physics would translate to the hectic pace of a platform fighter. Well, after a strange, staggered release, Umihara Kawase Bazooka is finally here on the Switch and I can confidently say that my concerns were mostly unfounded–at least as far as the singleplayer goes.


By: RJ (@rga_02)
Yuri? In today’s economy? It is more likely than you think.

by Amr (@siegarettes)
With its fixed arc jumps and punishing difficulty, Prinny might initially seem to be an updated take on Capcom’s Ghouls and Ghosts. But spend a little more time with it and you’ll find Prinny is more about avoiding enemies than fighting them. The titular Prinnies, damned souls sentenced to serve inside explosive penguin bodies, are fragile, and they aren’t too hot with a sword either. Instead you’ll have to make use of the deceptively effective dash, which can make you completely invulnerable with the right timing.


by Amr (@siegarettes)
Relentless in artistic and storytelling ambition, 13 Sentinels: Aegis Rim still comes off as lacking in confidence. It takes plenty of risks, and in presentation at least marches forward with a swagger that makes it clear Vanillaware knew how many people they could bring in purely on the promise of their incredible 2D artwork and its time-travel, mech centric premise, myself included. Yet by the time the credits roll on the game 13 Sentinels’ big ideas and ambitious remixes of the adventure game formula feel more like distractions than essential components of its storytelling.


by Amr (@siegarettes)
“DO YOU ENJOY THE KILLING?” Superhot asks, again and again and again. It’s been a continual theme throughout the series, weaving a metanarrative that gestures at the morality of the violence you commit, and drawing attention at the way its abstract aesthetic masks the brutality of your actions. Mind Control Delete turns that narrative onto its own commercial status, almost questioning the place for a sequel. It proves to be a compelling setup, but like previous games, Mind Control Delete can’t help but ultimately feel indulgent, wallowing in the supposed immorality rather than looking to say something about it.


by Amr (@siegarettes)
Following the excellent Guardian Heroes successor Phantom Breaker Battlegrounds, I was pretty excited to check out Ogre Tale. But while the presentation still remains at the same excellent standard as Phantom Breaker, with highly detailed backgrounds, spritework and voice acting, every other aspect has taken a hit. Combat has been simplified severely, skill trees stripped out, and a repetitive structure creates an overwhelming feeling that developer Mages was desperately trying to get the most out of a limited amount of artwork.


By: RJ (@rga_02)
In preparation for the upcoming release of Densha de Go PLUG & PLAY, I’ve decided to revisit Densha de Go! Pocket: Yamanote-Sen-Hen for the PlayStation Portable.
By: RJ (@rga_02)
Here are some quick reviews that for whatever reason, did not warrant a full-blown blurb. Will we do this format in the future? Who knows, but if it is anything like our podcast, expect the next one in 2041.