#resident evil
#resident evil

By Omar (@siegarettes)
Resident Evil Revelations 2 is a mess. Not an interesting mess born of risk taking and failed execution, but one that feels as if it was created backwards. As if it took ideas and worked in reverse to justify them within the framework, instead of building a framework around them.
This is a game that cribs both from the series’ history and outside games without understanding anything about what made those elements work. I’m going to run them down, but let’s start with the big ones: co-op and episodic structure:

By: RJ (@rga_02)
Despite what you might think about Resident Evil 4, there is no denying that game set the path for how the current mainline Resident Evil games plays out. Fans now long for the “pure” survival horror feel that the series was once known for. In 2012, Capcom answered to those cries by releasing Resident Evil Revelations. It was a throwback to classic Resident Evil with modern mechanics. Now, it’s time for a sequel that isn’t bound by limitations of a handheld, but the twist this time is that it is an episodic adventure.
