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The Games We Played: Sonic Forces is an emotional rollercoaster

by Amr (@siegarettes)

[TRANSCRIPT]

Sonic Forces feels incomplete. It’s straining against its budget, with signs that it may have gone a few changes of direction. Everything is highly polished, but it’s clear that plenty got cut on the way, leaving them to assemble what’s left into something resembling complete. It’s frustrating, seeing something with so many ideas, but with almost none of them explored.

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Touhou Kobuto V: Burst Battle Review

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By: RJ (@rga_02)

  • Touhou Kobuto V: Burst Battle 
  • Developer - CUBETYPE
  • Publisher - NIS America
  • PlayStation 4, Nintendo Switch 
  • Rating - T

There are some games you play for the sake of irony or a joke. You know those type of games. You would find them digging deep in the Steam storefront and you tell yourself, “this looks so awful, but I’ll play it anyway.” Then there are games that are so atrocious that even any sort of irony won’t be able to salvage your experience. Touhou Kobuto V is one of them.

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Children of Zodiarcs Video(!!!) Review

by Omar (@siegarettes)

  • Children of Zodiarcs
  • Developer- Cardboard Utopia
  • Publisher- Square Enix
  • PC (Steam, GOG), PS4

Sine Mora Ex Review

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by Omar (@siegarettes)

  • Sine Mora Ex 
  • Developer- Digital Extremes,  Grasshopper Manufacture, Gyroscope Games
  • Publisher- THQ Nordic
  • PC, PS4, Xbox One, Switch

Sine Mora was one of the most interesting shooters of the last generation. Interesting, in the way we reserve the word for games that have peaked our attention somehow, but don’t quite manage to get all the way there. Sine Mora EX returns to it, bringing a fresh coat of paint, small balance changes, and a few 2 player modes. 

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SUPERBEAT: XONiC (PS4) Review

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By: RJ (@rga_02)

  • SUPERBEAT: XONiC
  • Developer - Nurijoy
  • Publisher - PM Studios
  • PlayStation 4, Xbox One, PlaySation Vita

Last night my friends and I were playing Konami’s Beatmania for the PlayStation 2. Frustrated at the amount of input lag on my television we decided to switch to another videogame. I decided to show them SUPERBEAT: XONiC. One of my friends asked how the controls work for the game, but she quickly learned how to play within seconds. Within a few hours, the Beatmania controller was left to the corner while XONiC was blasting away on the screen.

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Bleed 2 Review

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by Omar (@siegarettes)

  • Bleed 2
  • Developer- Ian Camppell
  • Publisher- Ian Campbell
  • PC (Steam)

There are few feelings more satisfying than a good parry. Bleed 2 knows that, and not only does it center itself on it, it brings the best version of the parry: the one that can reflect missiles into an enemies face.

That’s what makes Bleed 2 work. The slow motion gunplay, the agile character, the two color bullet system – it all complements the parry. The parry changes the way you approach levels. It makes it smarter to be the aggressor, forces you to run towards bullets to create breathing room. The best moments in Bleed 2 are the ones that play with that. They create tension as you rally bullets until your opponent drops it, then have knock them out of the air with a quick response to their dive attack. Or they have you defend an ally by parrying a car out of the air.

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The Games We Played: The Darkest Dungeon

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by Shonté (@JohnnyxH)

For the end of the year, we take a look at the Games We Played, and the effects they had on us. Today we bring in poet, writer and friend of the site Shonté Daniels, whose other work can be found at http://shonte-daniels.com/.

Games are no stranger to the disposable body. Difficulty-driven titles like Super Meat Boy or Darkest Dungeon rely partially on the notion that characters will always die as part of their appeal. Darkest Dungeon plays with this, though, by giving characters agency and emotion. Adventurers feel less like dominos planted to fall, and more like living beings whose physical and mental wellness determine the success of the game.

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