#platformer

by Amr (@siegarettes)

Friend of the site Em from Abnormal Mapping joins me to take a look at Aggelos, a charming Wonder Boy/Monster World style non-linear RPG platformer.

Marble It Up! Review

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by Amr (@siegarettes)

  • Marble It Up!
  • Developer: Bad Habit Productions
  • Publisher:
  • Switch, PC


Marble It Up! is at once familiar and strange. It’s a ball rolling puzzle platformer that alternates between open ended puzzle levels and fast paced time trials. While it might initially bring to mind to mind SEGA’s Monkey Ball series, it follows directly from the Marble Blast series, a PC series which shares some developers with Marble It Up! The devs’ experience comes through here, making it clear they know how to make a good momentum based platformer. 

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Rising Dusk is 🎵 chill lo-fi beats to study to 🎵 in game form

by Amr (@siegarettes)

  • Rising Dusk
  • Developer- Studio Stobie
  • Publisher- Studio Stobie
  • PC, Itch.io

[TRANSCRIPT BELOW] 

Rising Dusk is an atmospheric, anti-coin collecting puzzle game. You traverse Japanese landscapes while dealing with various yokai. You can only fail by falling offscreen, so despite the spooky theme it’s not violent one. Blocks in the environment will react depending on how many coins you’ve collected, becoming boons or traps depending on the context. But mostly traps.

This results in interesting challenges, like a rainy level where you dodge coins falling from the sky, or one where you climb a mountain, being forced to collect coins along the way so that the footholds below will disappear if you fall.

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Single Press: Celestial Hacker Girl Jessica is like a Sailor Moon fanpage in 3D

by Amr (@siegarettes)

  • Celestial Hacker Girl Jessica
  • Developer- The Loneliest Pixel 
  • Publisher- The Loneliest Pixel 
  • PC (itch.io, Steam)  

[TRANSCRIPT BELOW]

Vaporwave often celebrates the commercial aesthetic–the highly polished corporate art, turned kitsch by time and changing tastes. It’s both a reclamation of, and a celebration of, art as a capitalist tool.

Celestial Hacker Girl Jessica draws from the other side of vaporwave’s turn of the century obsession. It’s sincere and positive, almost naive, in the way the early internet felt. It evokes feeling of a space constructed by young people with newfound access to the world and new tools to express themselves. It’s like something you’d make with a trial of Jasc Paintshop Pro and some basic modelling software–using every available brush and filter to create the most maximalist expression of an emotion.

And it’s brilliant.

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Rad Rodgers is a throwback that doesn’t even know what it’s nostalgic for

by Amr (@siegarettes

  • Rad Rodgers
  • Developer- Interceptor Entertainment (Slipgate Studios)
  • Publisher- 3D Realms, THQ Nordic
  • PC, PS4, Xbox One

[TRANSCRIPT BELOW]

A throwback platformer emulating games like Commander Keen and Duke Nukem, Rad Rogers follows the Rise of the Triad reboot and Bombshell as one of Interceptor Entertainment’s attempts to bring back the spirit of classic PC gaming.

For the first hour or two, I was on board for Rad Rogers. The opening was embarrassing to watch, but the platforming and gunplay had enough to them to make running around a level and collecting all the trinkets entertaining. But before the first world was even done Rad Rogers wore out its welcome.

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