#persona 5

Persona 5 Royal solves old problems and brings new ones

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by Amr (@siegarettes)

  • Persona 5 Royal
  • Developer: Atlus
  • Publisher: SEGA
  • PS4

I wanted to like Persona 5. I really did. The bold colors and lines of its master thief aesthetic and its themes of rebellion made a fantastic impression, with plenty of creative scenarios to infiltrate. It felt like a fresh take on the Persona series that brought a lot of much needed change. But 50 hours later I found myself slogging through yet another dungeon that took too long, wishing for the end but knowing I wasn’t even halfway through. 

So when Persona 5 Royal came out I thought “what the hell” and decided to take another shot at this 100+ hour RPG to see if I’d like it any better this time around. Not the smartest idea, I know. 

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Persona 5 Dancing in Starlight is a disappointing followup to one of my favorite rhythm games

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by Amr (@siegarettes)

  • Persona 5 Dancing in Starlight
  • Developer:Atlus
  • Publisher: Atlus
  • PS Vita, PS4

When I originally reviewed Persona 4 Dancing All Night, I said it was a game with a clear passion for dance. It surprised me with how involved its story was, and the level of presentation it brought to its dance sequences. By comparison, Persona 5 Dancing in Starlight feels workmanlike.The word I’d use to describe P5D isn’t “passionate”, but rather “competent”. It’s made well enough, and if you enjoy the music of Persona 5 you’ll probably enjoy Persona 5 Dancing in Starlight. But it’s missing so many of the little touches that made P4D feel like a loving entry in the world of Persona and lays bare what P5D is–a spin off entry to get more money out of fans.

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