#pc

CROSSNIQ+ is a snappy puzzler that’s stepped right out the Dreamcast era

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by Amr (@siegarettes)

  • CROSSNIQ+
  • Developer: MaxKriegerVG
  • Publisher: MaxKriegerVG
  • Switch, PC

Sporting a clean, turn of the century aesthetic, CROSSNIQ+ would feel right at home on the Dreamcast. Every edge is rounded, and bold lines make its geometric accents and flat colors pop against pristine backgrounds. The soundtrack pulses with synths, breakbeats and vocal samples, with a sense of style that almost made me expect to see the words SAMPLING MASTERS preceding each of the composers’ names. 

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Fight’n Rage  Short Review

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by Amr (@siegarettes)

  • Fight’n Rage
  • Developer: sebagamesdev
  • Publisher: sebagamesdev
  • Switch, PC

Fight’n Rage may have drank in a little too much nostalgia, but its heart is in the right place. It begins with a fake CPS2 boot screen, so from the jump you immediately understand what its aiming for. Fair enough, since Fight’n Rage nails it, replicating the tense, high speed style of action seen in titles like Capcom’s Battle Circuit and Alien vs. Predator

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Pawarumi Review

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by Amr (@siegarettes)

Pawarumi
Developer: Manufacture43
Publisher: Manufacture43
Switch, PC, Xbox One, PS4

Sporting a multiple weapon system and three color polarity system, Pawarumi might immediately bring to mind Treasure’s shooter diptych of Radiant Silvergun and Ikaruga. But while it clearly draws inspiration from the two, Pawarumi is both simpler and more complex. It frequently overwhelms, but is balanced by allowing some messiness. Pawarumi might be balanced around a triangle of weapons, but it’s often a game of dichotomies.  

At the heart of Pawarumi is its three color weapon system. Red lasers home in on enemies, the green wave beam hits a wide area directly ahead, and the blue laser inflicts direct, steady damage in a small area. At first, Pawarumi seem follows the usual STG weapon balance, trading off between covering wider angles and doing direct damage. This is unfortunately undercut by two factors. 

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Muse Dash Short Review

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by Amr (@siegarettes)

Muse Dash
Developer: PeroPero Games 
Publisher: XD Network
PC, Switch, Android

Note: This review is based on code for the base PC game, which does not contain the entire song library. 

Muse Dash begins with a message declaring that it wants to be a rhythm game for everyone, even those who don’t feel they have a good sense of rhythm. And on that front it largely succeeds. 

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Super Tennis Blast Review

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by Amr (@siegarettes)

  • Super Tennis Blast
  • Developer: Unfinished Pixel
  • Publisher: Unfinished Pixel
  • Switch, PC

Nobody I know plays tennis, but everyone has played videogame tennis. Alongside golf, tennis is one of the most ubiquitous sports in games. The mechanics have been iterated on and refined so many times over that everyone’s got their own expectations of what a tennis game should do. Super Tennis Blast mostly lives up to those expectations, even if it’s presented in a no-frills package.

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Venture Kid Review

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by Amr (@siegarettes)

  • Venture Kid
  • Snikkabo AS
  • FDG Entertainment
  • Switch, PC, iOS

Venture Kid is a Mega Man inspired platformer. Retro style action games aren’t exactly the rarity they used to be, and you’ve absolutely played a game in this style already. Thankfully, Venture Kid at least nails the core action, with responsive controls that provide the kind of strong feedback that other retro games lack, which counterbalances its more strict damage requirements. Unfortunately, Venture Kid also chops of the framework of the series it takes inspiration from, and puts the pieces back together in a form that doesn’t make sense.

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Feather Short Review

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by Amr (@siegarettes)

  • Feather
  • Developer: Samurai Punk
  • Publisher: Samurai Punk
  • PC, Switch

Stripped down to its movement and topography, Feather aims to bring joy through flight and freeform exploration. No objectives or progression, only the island and your wings.

It works–mostly. Movement gives off a sense of lightness, with climbing and diving between altitudes coming easily, and directional reversals at a button’s touch. Whether skimming the surface of the ocean or the clouds Feather makes the breeze at your wings a tangible presence. And while movement in itself is one of the easy joys of games, without context it’s difficult to keep it compelling for long.

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Baba is You is a witty puzzler about changing the rules

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by Amr (@siegarettes)

Contrary to its title, one of the first things Baba is You taught me that my adorable sheep avatar was not in fact always me. Sometimes I’m a rock, or a ghost, or every single wall in the room. Sometimes the goal is to get Baba to a flag to win, sometimes the goal is to get something else there, transform into it and then make yourself the win condition. If that sounds confusing or inconsistent that’s because Baba is You is fundamentally about changing its own rules.

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