#nintendo switch
#nintendo switch

by Omar (@siegarettes)
Sine Mora was one of the most interesting shooters of the last generation. Interesting, in the way we reserve the word for games that have peaked our attention somehow, but don’t quite manage to get all the way there. Sine Mora EX returns to it, bringing a fresh coat of paint, small balance changes, and a few 2 player modes.


By: RJ (@rga_02)
Have you ever imagined falling down into the abyss only to find yourself in the arms of a humanoid that does nothing with their time other than play the piano? I haven’t – but I’m pretty sure someone out there has imagined that before. For those who wish to live that life, Deemo has you covered, and it also happens to be a rhythm game as well.

By: RJ (@rga_02)
Last night my friends and I were playing Konami’s Beatmania for the PlayStation 2. Frustrated at the amount of input lag on my television we decided to switch to another videogame. I decided to show them SUPERBEAT: XONiC. One of my friends asked how the controls work for the game, but she quickly learned how to play within seconds. Within a few hours, the Beatmania controller was left to the corner while XONiC was blasting away on the screen.

By: David (@friendshipguy_)
• Super Bomberman R
• Developer - Konami
• Publisher - Konami
• Nintendo Switch
Good news: it’s our first Nintendo Switch review! In not so stellar news: I mostly feel the same way about it that other’s do. Super Bomberman R is the first title in seven years to get some form of a physical release, making it seemingly feel like a full, robust game unlike the past downloadable titles that were a core Bomberman experience based around its traditional form, and Bomberman: Act Zero if we’re really going to bring up that game. For the first game in seven years, Super Bomberman R does a lot of things okay, and a lot of other things really, really not-so-well, mostly fumbling in the single player/co-op story and lacking a full bodied multiplayer experience that one would expect from a near full-price physical release.

By: David (@frienshipguy_)
Every week we’ll be recommending you a game, and either an album or a movie to check out. This week I’m recommending recently released Blaster Master Zero and the movie Turbo Kid.

by Omar (@siegarettes)
There are few feelings more satisfying than a good parry. Bleed 2 knows that, and not only does it center itself on it, it brings the best version of the parry: the one that can reflect missiles into an enemies face.
That’s what makes Bleed 2 work. The slow motion gunplay, the agile character, the two color bullet system – it all complements the parry. The parry changes the way you approach levels. It makes it smarter to be the aggressor, forces you to run towards bullets to create breathing room. The best moments in Bleed 2 are the ones that play with that. They create tension as you rally bullets until your opponent drops it, then have knock them out of the air with a quick response to their dive attack. Or they have you defend an ally by parrying a car out of the air.

by Shonté (@JohnnyxH)
For the end of the year, we take a look at the Games We Played, and the effects they had on us. Today we bring in poet, writer and friend
of the site Shonté
Daniels, whose other work can be found at http://shonte-daniels.com/.
Games are no stranger to the disposable body. Difficulty-driven titles like Super Meat Boy or Darkest Dungeon rely partially on the notion that characters will always die as part of their appeal. Darkest Dungeon plays with this, though, by giving characters agency and emotion. Adventurers feel less like dominos planted to fall, and more like living beings whose physical and mental wellness determine the success of the game.

by Omar ( @siegarettes )
RIVE is a bit of anachronism in 2016. Despite the current popularity and developments of the twin-stick shooter, RIVE feels like a game from the heyday of Xbox Live Arcade. Between the gruff, blue collar characterization of the protagonist, constant reference to retro arcade games, and fourth wall breaks, RIVE is particularly enamored with an idea of a retro throwback in a way that now feels like a throwback itself.