#metroid dread

Metroid Dread makes big gambles that don’t pay off

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by Amr (@siegarettes)

With over a decade since the last mainline Metroid or Castlevania game, it’s hard not to notice that MercurySteam has been given the keys to both parts of the Metroidvania namesake. And when looking at their catalog it’s hard not to ask “Why them?”

They opened their career with a series of derivative action games–with a special 3DS entry that has the pleasure of being one of the worst entries in both the series and genre writ large–then moved onto a ramshackle remake of Metroid II. A game that aspiried to make the story of Samus doing genocide into a sick fucking action game

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It’s as if someone saw the work that a small studio like Climax did on Assassin’s Creed Chronicles, and went  “those are the people we gotta get to do our next big game.” To be fair, that gamble did work out for Shattered Memories

So here we are again, with MercurySteam left to bring to life yet another long awaited title to life–but this time without the baggage and tonal issuses of Samus Returns

A decent chunk nto Metroid Dread the gamble still hasn’t paid off. But it doesn’t exactly bust either, leaving us at more of a break even point. 

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