#ludomotion
#ludomotion

by Amr (@siegarettes)
Before you start Unexplored the first thing you’ll see is a few words from a man at a pub. He’ll tell you a story about the dungeon you’re about to enter, and for a few drinks he’ll tell you a few more. This is Unexplored being upfront with its intentions.
Most roguelikes are obsessed with the player story. They make their on the ever golden promise of emergent play–the idea that by jamming enough systems and variables into play they’ll eventually combine into a endless set of unique situations.
Unexplored is built in this same foundation, but proceeds with narrative as its first concern. More than the usual sets of enemies and situations, Unexplored is concerned with creating a history to each dungeon. It adds an archaeological aspect, connecting floors and laying out clues in writing.
