#idea factory
#idea factory

by Omar (@siegarettes)
This is an impressions piece based on a single playthrough of the game. The full game has multiple worlds and endings.
Amnesia has to be one of the most played out narrative devices in fiction. It’s an easy way to create a sense of mystery and give the protagonist the same denial of information that the audience has. That gets weird real fast when you drop that into the context of a romance, especially when you’re not trying to build up a relationship but figure out what it was to start with.

By: Omar (@neo_graphyte)
Do you ever fantasize about bishounen hunks? Are said hunks historical samurai from the turn of the century? Do you dream of living with them until they give up their most intimate secrets and confess their love to you? Are some of them vampire-like half demons?
Well, you have very specific fantasies. Fortunately, Hakuoki also has those fantasies covered.

by Omar (@neo_graphyte)
With the latest release of Hakuoki on mobile platforms, I thought I’d throw up a general primer for both Hakuoki and the otome (maiden) game genre. Consider this the start point if this is your first foray into either otome, visual novels, or Hakuoki. If those are already familiar to you, feel free to skip to the full review.


By: RJ (@rga_02)
In 2013 Compile Heart announced that they would be developing new jRPGs that weren’t the usual Neptunia fare they are known for. Aimed for the Japanese market, they wanted to stand out above the rest of the mainstream Japanese based companies who are now catering to the Western audience. They dubbed this project, “Galapagos RPG”. The first jRPG under that moniker was Fairy Fencer F and now the second game arrives, dubbed Omega Quintet, an interesting hybrid between an idol game and a jRPG. But will Compile Heart have a perfect song to for their audience?