#gradius
#gradius

by Amr (@siegarettes)
Companies like Konami and Irem might not be making shooters anymore, but I’ll be damned if that has stopped indie devs from following their designs. Games like Gradius and R-Type are clearly beloved and efforts like Rigid Force Alpha clearly aim to remind you why.


by Omar (@neo_graphyte)
Bullet Dive is a series deconstructing the craft of the scrolling shoot-em-up genre. They were originally published on medium.com and have been edited for the clarity and format. You can find the originals and keep up to date here.
There’s a method I’ve noticed in the SHMUP genre that’s been bothering me. I’ve dubbed it “creating a lane”.
Simply put, creating lanes in shoot-em-ups means having enemies fire bullets with timing that forces you into an area for a period of time, limiting your maneuverability. It’s a kind of nebulous concept, something that you know when you see but is difficult to define.

By Omar (@siegarettes)
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The PSX was undoubtedly a milestone for games. While the Saturn dominated the sprite based scene, and Nintendo set the format for 3D adventure games with Super Mario 64, the Playstation undoubtedly led the charge for 3D videogames. In addition, Sony’s debut console had a huge variety of games in every genre. While I didn’t experience it firsthand, a lot of the titles from that era would go on to become some of my favorites. Here are my top five: