#goty

The Games We Played: The Darkest Dungeon

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by Shonté (@JohnnyxH)

For the end of the year, we take a look at the Games We Played, and the effects they had on us. Today we bring in poet, writer and friend of the site Shonté Daniels, whose other work can be found at http://shonte-daniels.com/.

Games are no stranger to the disposable body. Difficulty-driven titles like Super Meat Boy or Darkest Dungeon rely partially on the notion that characters will always die as part of their appeal. Darkest Dungeon plays with this, though, by giving characters agency and emotion. Adventurers feel less like dominos planted to fall, and more like living beings whose physical and mental wellness determine the success of the game.

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The Games We Played: Uncharted 4

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M Marko (@em_being)

For the end of the year, we take a look at the Games We Played, and the effects they had on us. This year we’re starting with a piece by friend of the site, M, who is one half of the duo that is the very excellent Abnormal Mapping.

We’re three years past the critical consensus that the dadification of games was upon us, and for all the ink spilled on the issue it seems that games are still just coming into that intersection of creator age and storytelling opportunity, for better or worse. While much of the critique of this not-quite-a-movement has to do with who gets to make games and tell stories, it’s also a critique of the limited view of how protagonists in games can operate. If you aren’t saving someone or something, protecting them becomes the next logical paternalistic step.

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@siegarettes​ talks about how the SEGA 3D Classics line brings new life to classic arcade and SEGA Mega Drive games. 

@siegarettes talks about one of his favorite rhythm games, and stories, of last year in his video on Persona 4: Dancing All Night.

@siegarettes looks back on 2015, in which he learned to appreciated Dynasty Warriors, more as a genre than a series. 

THE GAMES WE PLAYED: THE MATURITY OF ZELDA II

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By John (@Crono_Maniac)

The Games We Played is a year end round up of thoughts about games we spent time with. 

When you put it into the context of the series as a whole, the original Legend of Zelda was something of an anomaly. From A Link to the Past onwards, the games were all interested in telling rich stories, full of intrigue, characters, mysteries, and climactic battles. The Hyrule in the first game feels almost barren in comparison. There aren’t really other characters or even a plot. It’s nothing but you, the monsters, and the mystery of the open wilderness.

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The Games We Played: A smashing good time with Smash Bros.

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The Games We Played is a year end round up of thoughts about games we spent time with.

By Paul @MrHarkinian) and Omar(@siegarettes)


Paul

There’s never a dull moment in a Smash Bros games, and that is especially the case with Smash Bros on Wii U and 3DS. Since the launch date, I could not put down my 3DS for a moment. Be it in Smash Run or in For Glory Online mode, the game provides fun and fresh content 100% of the time.

The best part about Smash Bros is that both games are virtually identical, with the Wii U version having a few more features. This is a great thing for two reasons; 1. For those of us who cannot afford a Wii U, the 3DS version is the next best thing. 2. Any sort of combos you learned in the 3DS version can be replicated on the Wii U version. Also, you have the ability to use your 3DS as a controller with Wi-Fi connectivity on the Wii U, so having your 3DS and the game with you just might come in handy.

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