#fighting games
#fighting games

by Amr (@siegarettes)
In the modern games-as-service ecosystem UNICLR is an anomaly. While its contemporaries have all moved to a constantly updating seasonal format, Under Night has instead followed the traditional format of putting out a new retail product, with the compromise of having the balance changes rolled into the previous version. In that context, UNICLR is underwhelming.


by Amr (@siegarettes)
Take the elaborate bullet patterns of modern STGs, give them to adorable fantasy monster girls, then combine them into a fighting game and you get Maiden & Spell. A niche within a niche, Maiden & Spell is part of a line of surprisingly varied shooter-fighting game hybrids, following in the mold set by G-Rev’s Senko no Ronde. As you might expect from a combination of such obsessive niches, Senko no Ronde was a maximalist game, one with highly detailed mechanics and obtuse nuances that required serious effort before you could begin to understand what you were playing.
Compared to its contemporaries, Maiden & Spell is stripped down, focused on immediate communication. It turns an intimidating genre into an inviting one, one you can show to your friends and immediately have them understand.


by Amr (@siegarettes)
Most of the minigames in Mario & Sonic are simple, one off affairs, relying on the charm and absurdity of seeing your favorite characters compete in sporting events. Some events, however, are surprisingly involved, including my current favorite–Karate.
A full review will follow closer to release, but for now, I wanted to break down what is essentially a miniature fighting game tucked in Sonic and company’s Olympic adventures.
by Amr (@siegarettes)
Curly returns to help me take a look at Lethal League Blaze, a fighting game where you bounce a ball around the stage until it builds up time distorting levels of speed through your volleys.
It’s a hell of a sequel with a hype soundtrack to boot.
Sam once again joins me to take a look at…a shmup? A fighting game? How about both?
Following in the style of Twinkle Star Sprites and Change Air Blade, Rival Megagun tasks you destroying chains of enemies to send attacks to your opponent. And if that’s not good enough, feel free to change into your boss form and take them down yourself.
We had a lot of fun playing this one, and if the concept sounds remotely interesting you should try this one out.

by Amr (@siegarettes)
The first thing you learn when you start getting serious about fighting games is DON’T JUMP. Jumping is an aggressive move that makes you vulnerable, and should be used when you’re ready to go in or desperately need to get away. Despite that, most players are gonna end up turning every fighting game into an air brawl, where fighters feel like they’re on pogo sticks half the time. So I guess Indie Pogo saw that figured, why not make a fighting game where every character is perpetually jumping. In doing that it creates a fighter that moves the competition for territory from the horizontal plane into the vertical one. It’s a curious creative decision, and whether or not it pays off is a complicated question to answer.
by Amr (@siegarettes)
[TRANSCRIPT]
Sonic Team has made one of the best games of the year. It doesn’t have Sonic, it’s not even a platformer. It is, of all things, a fighting game. So move over Capcom, Arc Sys, and make way for Puyo Puyo Tetris.

by Omar (@siegarettes)
Senko no Ronde 2 is a game for a very, very specific audience If you’re not someone whose activation phrases are “Virtual-On”, “bullet hell”, “Psychic Force”, or “arena fighter” you’re probably someone who is going to be bewildered by the chaos you witness. For those with an affinity towards ANY of those, Senko no Ronde will feel like a revelation. It joins the ranks of the few competitive shoot-em-ups, alongside Change Air Blade, Twinkle Star Sprites and its various anime girl imitators like Genso Rondo and Acceleration of Suguri.