#eastasiasoft
#eastasiasoft

by Amr (@siegarettes)
NG Dev seem set on single handedly changing my mind about the Euroshooter. Born of the European PC scene, the genre is notorious for tossing away all the arcade conventions that STG fanatics appreciate, instead rooting itself in the demoscene mentality and using the shooter as a medium to flex their technical prowess and deliver overwhelming sights and sounds.
Gunlord X inherits every one of these problems. Touchy, ambiguous, and honestly a bit sloppy at points, Gunlord X carries all the hallmarks of the European PC shooter, despite its origins as a posthumous Dreamcast and Neo Geo game. In spite of that, it remains enjoyable throughout, making a case for a more relaxed take on the genre.


by Amr (@siegarettes)
Made in the mold of CAVE’s DoDonPachi shooters, Ghost Blade HD takes on its familiar shooter staples, and replaces its anime schoolgirls with cheesecake pinup girls in lingerie. But that’s about as much color you’ll see from Ghost Blade. The problem with imitating the best in the genre is that you’ll be judged on the same standards. By comparison, Ghost Blade can come off as the bar top touchscreen version of a game you already know. Its fine–entertaining and solidly made, but otherwise aggressively average.


by Amr (@siegarettes)
“Earthbound meets Zelda”. It’s really difficult to describe Reverie in any other way. You can dance around it, play up its New Zealand mythology, or use a phrase like “quirky top down action-adventure game” but the influences are worn very openly. Often imitated, but rarely replicated, invoking them means living up to a lot of people’s high expectations. So does Reverie clear the high bar it sets?
Maybe. Sorta?


by Amr (@siegarettes)
Originally designed for the Dreamcast and Neo Geo MVS, Fast Striker is a straightforward, almost routine example of a shoot-em-up. At the same time, it displays all the competences of the genre, providing examples of what makes the genre feel good. It works with its limitations to provide good visual feedback and varied styles.


by Omar (@neo_graphyte)
I am at a philosophical impasse with Soldner X2. Formally, I cannot fault it. It’s polished, competent, and feature rich by genre standards. There’s a strong use of visual effects, unlockable stages to find, and ranks systems to incentivize replay. In other words, a well made shooter that is designed to encourage repeat sessions. So why do I feel so ambivalent towards it?