#dreamcast

Gunlord X Review

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by Amr (@siegarettes)

  • Gunlord X
  • Developer: NG Dev Team
  • Publisher: Eastasiasoft
  • PS4, Switch

NG Dev seem set on single handedly changing my mind about the Euroshooter. Born of the European PC scene, the genre is notorious for tossing away all the arcade conventions that STG fanatics appreciate, instead rooting itself in the demoscene mentality and using the shooter as a medium to flex their technical prowess and deliver overwhelming sights and sounds. 

Gunlord X inherits every one of these problems. Touchy, ambiguous, and honestly a bit sloppy at points, Gunlord X carries all the hallmarks of the European PC shooter, despite its origins as a posthumous Dreamcast and Neo Geo game. In spite of that, it remains enjoyable throughout, making a case for a more relaxed take on the genre.

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Dream On…

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By: Omar (@siegarettes)

Looking at SEGA’s past record, it almost seems to be one of SEGA succeeding despite their hardware. The Genesis was plagued by multiple revisions with parts sourced from several manufacturers, followed by shoddy, unsupported add-ons. The Saturn was rushed out the door with a 3D processor hastily bolted on to compete with the PSOne. Despite that the Genesis became the first real contender with Nintendo, and the Saturn enjoyed success in Japan and a cult following in the US. 

When SEGA finally nailed it, bringing a machine very much ahead of its time, a few poor key decisions and the weight of the company’s history came crashing down upon it. Not even two years into the North American release of the system and it had already been discontinued. 

Its been 15 years since the release of SEGA’s swansong. There was obviously some enigmatic appeal to the system, as it continued to see officially licensed titles until 2007, with independent releases as recent as last year. 

As for me, I got my hands on one just last year. Worth it?

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