#dragon's crown pro

Dragon’s Crown Pro Review

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  • Dragon’s Crown Pro
  • Developer- Vanillaware
  • Publisher- Atlus
  • PS4, previously on PS3 and PS Vita

When Dragon’s Crown originally released it was packed with esoteric design decisions. There was plenty of classic brawler legacy within it, but those decisions almost felt out of place. Strangely, time has only served to make those eccentricities feel more at home.

Cursor based interactions and menus have become much more common on consoles, and the addition of a touchpad on the PS4 has only made that more natural. The online integration feels normalized too–the death messages that litter a stage have plenty of precedent, and seeing a party automatically populate with AI based on other players feels smart. And the heavy focus on multiplayer feels obvious now, especially with the popularity of RPG systems and loot based progression. Weirdly, even the bizarre structural turn in the second half, where you’re tasked with backtracking to do new objectives in the same areas, makes a lot more sense given the popularization of MMO style loops of repeated content. Despite being an entry in a genre a lot of people dismiss as being regressive, Dragon’s Crown ended up being rather prescient.

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