#android

Grimvalor is a high speed take on the Souls and Metroidvania genres

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by Amr (@siegarettes)

  • Grimvalor
  • Developer: Direlight
  • Publisher: Direlight
  • Switch (previously on iOS, Android)

From the Souls-esque mechanical trappings to the Metroidvania style maps, Grimvalor screams familiar. But what it doesn’t have in originality it makes up in an incredible moment to moment action. It streamlines the layouts and mechanics of its inspirations for portable play, then adds on top of it high speed movement that allows you to move fluidly through both stages and enemy hordes. 

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Dig Dog Short Review

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by Amr (@siegarettes)

  • Dig Dog
  • Developer- Rusty Moyher, Matt Grimm
  • Publisher- Wild Rooster
  • PC, Android, iOS

Sometimes a game can get by on a little bit of charm and simple fun. Dig Dog just about does. It’s a small game from Rusty Moyher and Matt Grimm, who brought us the excellent Retro Game Crunch and Astro Duel. Both of those felt like strong executions on existing concepts, backed by a lot of charm. 

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Deemo Short Review

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By: RJ (@rga_02)

  • Deemo
  • Developer - Rayark Games
  • Publisher - PM Studios
  • PlayStation Vita (also on iOS and Android)

Have you ever imagined falling down into the abyss only to find yourself in the arms of a humanoid that does nothing with their time other than play the piano? I haven’t – but I’m pretty sure someone out there has imagined that before. For those who wish to live that life, Deemo has you covered, and it also happens to be a rhythm game as well.

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Single Press: How much can we learn about someone from A Normal Lost Phone?

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By Omar (@siegarettes)

Single Press is a series of short writings on small games. It is made possible through the support of our Patreon.

In some ways, technology has become invisible to us. In our tech centric world, where computers and digital devices have become ubiquitous, we’ve stopped thinking about the devices that we operate on an everyday basis. Instead these machines have become interfaces to the world, connections with people, and pockets of personal expression. But when we leave them behind, what kind of personal detritus do we leave with them? What’s in your old family computer, those discarded thumb drives? What’s in the phone that you just lost?

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Let’s chase the horizons of FOTONICA

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by Omar (@siegarettes)

  • FOTONICA
  • Developer - Santa Ragione
  • Publisher - Santa Ragione
  • PC (Steam, DRM-Free), iOS, Android, Ouya
  • Rating - N/A

Let’s be real here. When Canabalt released in 2009 it redefined a genre, creating a new one in its wake. The monochrome style, pulsing music, and endless obstacles created something immediately compulsive. Every game in the genre has been chasing it ever since. 

Enter FOTONICA. Originally conceived as Tales of an Unspoken World for a TIGSource game jam, it evolved and iterated upon until it reached its current state. FOTONICA mixes washed out low poly landscapes somewhere between Rez and Vib-Ribbon, a driving soundtrack, and Santa Ragione’s sharp design sense to create something distinct. 

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Monument Valley Review

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By Kevin (@prufesuroak)

  • Monument Valley
  • Developer - Ustwo
  • Publisher - Ustwo
  • iOS, Android (Reviewed on iOS - iPad)
  • Rating - N/A

How would I sum up Monument Valley in a sentence? It is a minimalistic, “pop-arty”, puzzle platformer.

You play Ida, a princess. Ida seems to be on a mission through the “Monument Valley” entering door after door, avoiding Crow after Crow, climbing stair after stair, until you end up where Ida needs to be which at first is very much unclear, there is a clue on one of the chapters, but you won’t really see why she’s on a journey until the very end.

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