#Review
#Review

by Amr (@siegarettes)
From the Souls-esque mechanical trappings to the Metroidvania style maps, Grimvalor screams familiar. But what it doesn’t have in originality it makes up in an incredible moment to moment action. It streamlines the layouts and mechanics of its inspirations for portable play, then adds on top of it high speed movement that allows you to move fluidly through both stages and enemy hordes.

by Amr (@siegarettes)
After ten minutes driving around the suburbs my bus had grown several times in size, stretching through a residential street down to the soccer field and arcing into the air and crossing over itself several times. At this point the Switch’s framerate began to dip and I promptly crashed my bus into itself setting it ablaze and ejecting passengers everywhere. Snakeybus is at its best here, where your inevitable failure is met with absurd humor and the ability to survey the wreckage you leave behind.
Snakeybus falls apart right as you unlock its time trial mode. What feels like it should be the main attraction of the game ends up revealing the game’s weaknesses. The more seriously you take it the less enjoyable it becomes. The chaotic physics and ever expanding bus line that makes the game entertaining in a more casual setting becomes frustrating the instant you try to play it skillfully.

By: RJ (@rga_02)
Late one night when I was catching up with emails, this game popped up. “Game Announcement: Kawaii Deathu Desu,” said the subject line. The game’s title made me roll my eyes but it got me to bite.
And look where I’m at now.

by Amr (@siegarettes)
What kind of person would you be in a disaster? Would you take advantage of the situation for your own gain? Or would you act with kindness and help those around you? Those are the fundamental questions at the heart of Disaster Report. After a prolonged development cycle, surviving cancelation after the Japanese Tohoku earthquake, and an uncertain localization, Disaster Report 4 Summer Memories is finally here–just in time to launch in the midst of another crisis.


By: Don (@opobjectives)
After the opening cutscenes of Treachery in Beatdown City finish rolling, Lisa Santiago beats the shit out of a racist. The racist in question rudely complains about the state of the bathrooms at her home boxing gym and demands that she clean them. It should be noted that Santiago is not an employee of the gym. She’s just there to blow off some steam after hearing that third-term President Blake Orama has been kidnapped.

by Amr (@siegarettes)
I wanted to like Persona 5. I really did. The bold colors and lines of its master thief aesthetic and its themes of rebellion made a fantastic impression, with plenty of creative scenarios to infiltrate. It felt like a fresh take on the Persona series that brought a lot of much needed change. But 50 hours later I found myself slogging through yet another dungeon that took too long, wishing for the end but knowing I wasn’t even halfway through.
So when Persona 5 Royal came out I thought “what the hell” and decided to take another shot at this 100+ hour RPG to see if I’d like it any better this time around. Not the smartest idea, I know.

By Amr (@siegarettes)
The tactics genre is having a small revival. With the success of Fire Emblem, the return of Advance Wars-esque strategy through Wargroove and Tiny Metal, and several smaller, but interesting games such as Children of Zodiarcs, there’s a plethora of choices to whet the appetite for the tactics hungry. So what better time to return to Langrisser, a series that’s enjoyed popularity overseas, but stayed quiet in the West?

By: RJ (@rga_02)
I don’t even know here to begin with this game if I’m quite honest with you. On paper, Music Racer should of have been a home run. Music and racing games go hand in hand - just take a look at the Ridge Racer series. But Music Racer isn’t a home run, and it doesn’t even deserve to be called a strikeout.