#Review
#Review

By: RJ (@rga_02)
Second Opinion by Omar (@siegarettes)
For over 25 years, Final Fantasy has always filled the ears of many with varied sounds of wonder, sadness, and happiness. There is no doubt that the talents of people such as Nobuo Uematsu, Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto and many others have set standard of what videogame music should be. Theatrhytm Final Fantasy: Curtain Call (TRFFCC) is a game that expands on the celebration of Final Fantasy music like it’s predecessor. But this time, you might want to stick around for the encore.


By: Omar (@siegarettes)
Second Opinion by RJ (@suppadoopa)
There’s a certain sense of a remix culture taking place in the games space. AAA titles have become a parade of sub-systems and mini-games in polished containers. A simple look at the last generation of games will see a whole lot of derivative titles that can be described as “game X meets game Y” as popular games become continually borrowed from. In another space are the independent developers, remixing genres and styles from titles past to create new takes on them. Velocity 2X would be one of these. The first Velocity mixed the genre up by introducing a short range teleport, changing the focus from shooting to navigation and puzzles. 2X builds on that, introducing sidescrolling sections and story segments.


By RJ (@rga_02)
Remember those days back in elementary school? Where you would defend your favorite multinational corporation to the death? Be it either Nintendo, Sony or SEGA you would defend one of those entities like it was your newborn child. Now it’s 2014 and here you are in your twenties. Still bickering at one another about consoles….but instead of throwing generic schoolyard insults at each other, you’re a little girl who on a mission in the magical land of Gamindustri.


By: RJ (@rga_02)
Char is one person my cousin aspires to be. I mean, who doesn’t want to grow up to ride a mech around space and drop an asteroid on a planet? I know I did…..sans the dropping the asteroid part. Dynasty Warriors: Gundam Reborn helps me fulfill my long lived dream of riding a mech in space. Combine that with the tried and true formula of Temco Koei’s Musou franchise, and you have a match made in heaven.

By Omar (@siegarettes)
I made a decision and a man died. I didn’t have to. I knew that it might happen before I made it, I had the chance to back out but I still went ahead. I did it because I was selfish, because I wanted to get to where I needed to be faster, not because it was the only way. I hovered over the “LOAD GAME” option and realized that I couldn’t do it. It wasn’t fair. I knew what could happen, and now I needed to live with it.
This was the moment that defined my experience in Vagabond Dog’s Always Sometimes Monsters. Monsters is largely built around giving you choices void of “correct” choices. Even so, in this instance I was wrong. My moral compass told me I had betrayed the vague sense of values I’d lived by. I deserved to live with the consequences. Even then, the game never came out to punish me for it. Somehow, that made it worse.

By Kevin (@prufesuroak)
Beautiful, catchy, dreamy… those are just some of the uber cliche words one might describe this new album from the goddess that is Jenny Lewis, The Voyager, her third solo album released on July 29, 2014.
This album, (her first in 6 years) is damn good… it’s out of this world, it’s witchcraft. I make it a point to listen to every album I get straight through at least once, but for The Voyager I found the I actually listened to it straight through four times. The first being the advance playthrough on NPR a few days ago.
By Kevin (@prufesuroak)
*Disclaimer: If you’re looking for a good fun game, don’t bother reading this and buying this game; if you’re looking to be challenged and feel smart then by all means get this.*
