#Review
#Review

Time, it turns out, was my greatest barrier to entry into the real-time strategy genre. More than the complexity of tech trees, the need for fast responses, or juggling an economy, time is what has kept me from diving into the genre. At least, that’s what I’m learning from my time with Tooth and Tail, the new micro-RTS from the developers of Monaco.


by Omar (@siegarettes)
The original Rock of Ages was one of the first games I ever reviewed. I wasn’t kind to it. I was enamored with its tour of art history by way of competitive tower defense, but the actual act of playing it ended as a competition in seeing who could roll their boulder down a hill faster. Its humor never landed with me either. Still, I can’t deny that Rock of Ages was a spectacle. ACE Team is a developer that’s kept me engaged through the sheer wonder of their art direction. So the promise of a new, more varied living art gallery built by a more experience team was all I needed to show up for Rock of Ages 2.

by Omar (@siegarettes)
Senko no Ronde 2 is a game for a very, very specific audience If you’re not someone whose activation phrases are “Virtual-On”, “bullet hell”, “Psychic Force”, or “arena fighter” you’re probably someone who is going to be bewildered by the chaos you witness. For those with an affinity towards ANY of those, Senko no Ronde will feel like a revelation. It joins the ranks of the few competitive shoot-em-ups, alongside Change Air Blade, Twinkle Star Sprites and its various anime girl imitators like Genso Rondo and Acceleration of Suguri.

By: RJ (@rga_02)
Somewhere out there – perhaps on twitter I may have tweeted something lamenting on the trend of pixel games. I probably said something along the lines of, “those games are nothing but bleep bloop nonsense.” I’m also a raging hypocrite however as I’ve enjoyed quite a bit of those “bleep bloop” games. Pixel Cup Soccer 17 is one of them.

by Omar (@siegarettes)
Yakuza Kiwami has a strange tension between the new and the old. Its modern face lift of the original PS2 game bring it in line with the look of the later PS3 titles, and it’s clear that this is where many series conventions were established. Kiryu’s established as an icon of the old school ideals of masculinity. Rough, straightforward, and honorable to a fault. There’s also plenty of melodrama and absurd reveals, all of which build into a slowly unraveling conspiracy. But while the core is there, it’s clear that Kiwami suffers from being held to the original Yakuza’s structure.


by Dante (@videodante)
I have a complicated relationship with cyberpunk. It’s a complicated genre, to be fair. In all good cyberpunk, there’s a tension between the society and the individual. Above many genres, I would say that it’s its most defining feature: the creep of augmented personhood and augmented society and its effect on the individual, on the day-to-day.
OBSERVER, by Polish studio Bloober Team, very much understands this concept of cyberpunk. And, to its credit, delivers on the tension between those forces. It’s a game that tries mightily to invoke the inherent horror of a human society grappling with forces beyond its capacity, and for the most part succeeds.
Children of Zodiarcs Video(!!!) Review
by Omar (@siegarettes)

by Omar (@siegarettes)
Sine Mora was one of the most interesting shooters of the last generation. Interesting, in the way we reserve the word for games that have peaked our attention somehow, but don’t quite manage to get all the way there. Sine Mora EX returns to it, bringing a fresh coat of paint, small balance changes, and a few 2 player modes.
