#RPG

Grid Force brings an ambitious new take of the Battle Network style

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by Amr (@siegarettes)

  • Grid Force: Mask of the Goddess
  • Developers - Taito, Pyramid, M2
  • Publisher - Square Enix
  • Switch, PS4

Self-described as a “tactical bullet-hell RPG”, Grid Force is in reality a Mega Man Battle Network style game. Presented with visual novel style branching dialogue and illustrated comic panels, it immediately impresses, and continues to do so as the scale of what it’s attempting is revealed. Grid Force is unafraid to reinterpret the core ideas of its inspiration, with arenas that vary drastically, and a large roster of playable characters that shake  up the way battles play out on every screen. Unfortunately, Grid Force’s ambitions often overreach, leaving the execution of its many ideas inconsistent through its runtime. 

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The Caligula Effect Overdose Review

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by Amr (@siegarettes)

  • The Caligula Effect Overdose
  • Developer: FURYU Corporation
  • Publisher: NIS America
  • PS4, PC, Switch

When I originally reviewed The Caligula Effect for the Vita I found it to be a dire RPG, with a half-baked story and combat that was held back by its abysmal technical performance. I questioned the merit of returning to it for a PS4 remake. Still, I was curious if any of the original game could be salvaged. So once again I found myself, like the game’s protagonists, stuck in an endless loop of high school life.

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Fairy Fencer F (PC) Review

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By: RJ (@rga_02)

  • Fairy Fencer F
  • Developer - Compile Heart
  • Publisher - Idea Factory
  • PlayStation 3 & PC
  • Rating - T

In 2013 Compile Heart decided to branch out and create the Galapagos RPG labelUnder that label they would produce a variety of games targeted towards the Japanese audience with a more serious tone than their usual Neptunia RPGs. Fairy Fencer F was the first game to be produced under that moniker. With industry veterans such as Nobuo Uematsu and Yoshitaka Amano (both known for their wonderful works on the Final Fantasy series) working on this project and with a more toned down plot than the usual Compile Heart game, this game seems like it was geared towards the gamers who have been avoiding CH due to their Neptunia notoriety. Did Compile Heart achieve that goal? Let’s find out.

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Five 7th Gen RPGs you should consider playing.

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By: RJ (@rga_02)

The 7th generation lived a long life. With the Wii, PS3, and 360 nearing the bargain bin, one could easily pick up one of those consoles up with a few RPGs and be entertained for hours on end. Here are five RPGs I think that people should check out if they haven’t already. (In no particular order)

Note this list does contain personal tidbits and experiences and is presented such as if we were talking in real life.

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Parasite Eve is better than your favorite horror game.

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By: RJ (@rga_02)

  • Parasite Eve
  • Developer - SquareSoft
  • Publisher - SquareSoft
  • PS1 (Also available on the PSN Store)
  • Rating - M

Yes I said it. Parasite Eve is better than your favorite horror game. Better than Fatal Frame II, Resident Evil 4, and REmake. No other horror game matches the masterpiece that is Parasite Eve.

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Always Sometimes Monsters Review

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By Omar (@siegarettes)

  • Always Sometimes Monsters
  • Developer - Vagabond Dog
  • Publisher - Devolver Digital
  • PC (Direct from Developer, Steam)
  • Rating - N/A

I made a decision and a man died. I didn’t have to. I knew that it might happen before I made it, I had the chance to back out but I still went ahead. I did it because I was selfish, because I wanted to get to where I needed to be faster, not because it was the only way. I hovered over the “LOAD GAME” option and realized that I couldn’t do it. It wasn’t fair. I knew what could happen, and now I needed to live with it. 

This was the moment that defined my experience in Vagabond Dog’s Always Sometimes Monsters. Monsters is largely built around giving you choices void of “correct” choices. Even so, in this instance I was wrong. My moral compass told me I had betrayed the vague sense of values I’d lived by. I deserved to live with the consequences. Even then, the game never came out to punish me for it. Somehow, that made it worse.

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