By: RJ (@rga_02)
Read our original review of this game here.
I’m no expert in shmups or any bullet hell videogames. You can bug Omar about that. They know everything and anything about the genre. Omar asked me if I wanted to do a second opinion on this game. I told them, “Why not.” That why not attitude became into frustration, and that frustration became joy.
The actual game is fairly short. You can probably beat it within 50 or so minutes if you are good. But there lies my problem. I’m not good. These types of games are meant to be perfected. You need to know the patterns and you need to know how to beat those patterns with precision. I’ve tweeted that this game requires more patience than the Soul series and it really does.
I have a bad habit with every shoot-‘em-up games to go in full Rambo style. You know that feel. Get the coolest looking ship and just blast your way to eternal glory. But with every shmup game out there – including this one, you will know within about two minutes into the game that you’ve made a terrible mistake.
I decided to slow myself down and restart the game fresh. Regardless of the difficulty I chose, I kept dying by the third stage. I began to get to a bit angry.
“What do I have to do to git gud?”
I then decided to gracefully take the L and go the novice difficulty route. I began slowly to understand all the mechanics of the game. The patterns, the weapons and the ships – everything. All while taking in the wonderful soundtrack.
No really, this game has a wonderful soundtrack. It’s just so intoxicating.
Once I got the game down, the game itself became less of a chore. Every kill chain I amassed, every explosion, every seizure inducing moment was just wonderful. I took every projectile hurled at me with excitement. I now wasn’t playing this game because I need to write a 250 word article on why I suck at this game, but I played it because it was just pure pleasure.