Aero’s Quest Overview

By: RJ (@rga_02)
- Aero’s Quest
- Developer - Soloweb
- Publisher - Soloweb
- PC
Apparently the gaming press has described Aero’s Quest as “Super Meat Boy meets Megaman” Whoever said that statement needs to brush up on their Megaman. Aero’s Quest is nowhere near those two games other than the fact that it’s a “hard” platformer.

By hard I mean this game places artificial difficulty everywhere for the sake of being challenging. Frustrating gameplay is fine, but not when they purposely force trial and error gameplay to the player. Along with the tedious difficulty are the bad controls. As I said earlier, people who tout that this game is akin to Megaman need to brush up on the series again because even the worst Megaman game doesn’t have controls as imprecise as this. The controls are so loose that one more split second of holding the pad it can make Aero flying to his death. You need to have very precise sub millimeter handling of the D-pad to make sure you don’t fall to your death thanks to loose controls.

The structure of the game is very basic. Avoid enemies, death and save the damsel in distress before the time runs out. Heck, the biggest insult this game has to offer would be overplaying the damsel in distress trope in every single level. This game offers little to no variety.
Not all is negative with this game however. Even with the loose controls and artificial difficulty this game requires you to think from time to time. It’s not a simple progression from left to right. Each stage is varied and will have you use certain power-ups or sometimes even backtrack to get a key.
Even with the artificial difficulty and repetitive structure, Aero’s Quest would be a wee bit more enjoyable if the controls weren’t loose. I can disregard everything else about this game if it had solid tight controls like you would find in a Megaman as some press outlets like to claim the game is like. Hopefully it would be addressed in the future with a patch. Til then, I would skip out on this and play the games it was being compared too.