The Energetic Compositions of Yuzo Koshiro

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By: Omar (@siegarettes)

When we talk about the best of videogame composers, the same names often get brought up. Nobuo Uematsu, Koji Kondo, Grant Kirkhope and Koh Ohtani. While those composers have rightfully earned their place, it often makes for a predictable list. A lot of talented composers tend to get lost in the mix, either due to the games they work on not feeling as monumental, or because they weren’t as well known in English speaking territories. 

One of these composers would be Yuzo Koshiro. Best known for his work on the Streets of Rage series, Koshiro’s best works communicate a strong energy. There’s a momentum to a his work that carries through multiple generations of hardware. 

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The Personal Top Five PSX Rundown

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By Omar (@siegarettes)

The PSX was undoubtedly a milestone for games. While the Saturn dominated the sprite based scene, and Nintendo set the format for 3D adventure games with Super Mario 64, the Playstation undoubtedly led the charge for 3D videogames. In addition, Sony’s debut console had a huge variety of games in every genre. While I didn’t experience it firsthand, a lot of the titles from that era would go on to become some of my favorites. Here are my top five:

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THEATRHYTHM FINAL FANTASY: CURTAIN CALL Review

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By: RJ (@rga_02)
Second Opinion by Omar (@siegarettes)

  • Theatrhytm Final Fantasy: Curtain Call
  • Developer - Indies zero Co., LTD
  • Publisher - Square Enix
  • Nintendo 3DS
  • Rating - T

For over 25 years, Final Fantasy has always filled the ears of many with varied sounds of wonder, sadness, and happiness. There is no doubt that the talents of people such as Nobuo Uematsu, Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto and many others have set standard of what videogame music should be. Theatrhytm Final Fantasy: Curtain Call (TRFFCC) is a game that expands on the celebration of Final Fantasy music like it’s predecessor. But this time, you might want to stick around for the encore. 

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Dream On…

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By: Omar (@siegarettes)

Looking at SEGA’s past record, it almost seems to be one of SEGA succeeding despite their hardware. The Genesis was plagued by multiple revisions with parts sourced from several manufacturers, followed by shoddy, unsupported add-ons. The Saturn was rushed out the door with a 3D processor hastily bolted on to compete with the PSOne. Despite that the Genesis became the first real contender with Nintendo, and the Saturn enjoyed success in Japan and a cult following in the US. 

When SEGA finally nailed it, bringing a machine very much ahead of its time, a few poor key decisions and the weight of the company’s history came crashing down upon it. Not even two years into the North American release of the system and it had already been discontinued. 

Its been 15 years since the release of SEGA’s swansong. There was obviously some enigmatic appeal to the system, as it continued to see officially licensed titles until 2007, with independent releases as recent as last year. 

As for me, I got my hands on one just last year. Worth it?

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Morphopolis Review

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By: Omar (@siegarettes)

  • Morphopolis
  • Developer - Micro Macro Games, Dan Walters, Ceri Williams 
  • Publisher - Kumotion
  • PC via Steam (Reviewed), iOS, Android, Windows Phone
  • Rating - N/A

Morphopolis is beautiful. That’s the first thing you’ll notice. Each screen is a lush, detailed, and bizarre snippet of world that calls back to movements like psychedelic art and the work of French comic artist Moebius. There’s a sense of world that is both alien and familiar, gorgeous, yet grotesque. All set to an atmospheric soundtrack that sets a meditative tone. It’s also a port of a point and click/hidden object hybrid for mobile devices. Which probably made a few people immediately dismiss it.

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Hangeki Review

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By: Omar (@siegarettes)

  • Hangeki
  • Developer - Pentavera
  • Publisher - Pentavera
  • PC (Steam)
  • Rating - N/A

There’s always room for improvement. That’s the philosophy behind Pentavera’s shoot-em-up, Hangeki. Eschewing the typical complex scoring systems of the genre, Hangeki grades you on only one thing: how fast you complete the stage. To get through each of the ten stages you’ll be given a host of weapons, with more unlocking as you gain experience and level up. It’s a curious mix of a traditionally Japanese dominated genre and the Western progression sensibilities that have become popularized by the Modern Warfare series. It’s an approach that’s apparently intended to create more of a sandbox approach to completing stages and remove the high knowledge requirements of scoring systems, multipliers and secrets that are involved in modern shoot-em-ups.

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Can you teach me how to scramble?

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By: RJ (@rga_02)

Every other week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be a In My G4 Over Da Sea by Neutral Bling Hotel and Ace Combat: Assault Horizon Legacy

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