Freedom & Sara

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By: RJ (@rga_02)

Every week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be Sainthood by Tegan & Sara and Freedom Wars

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The Sounds Of 2014: Drive-By Truckers’ English Oceans

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By Kevin (@Prufesuroak)

The Sounds of 2014 is a year end round up of the albums that stuck with us this.

Drive-By Truckers have always been pretty consistent, they haven’t released anything bad since… ever (1996); English Oceans which came out March 4, 2014 is no exception to that. The album really hits hard and stays that way throughout. This being their tenth studio album.

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THE GAMES WE PLAYED: THE MATURITY OF ZELDA II

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By John (@Crono_Maniac)

The Games We Played is a year end round up of thoughts about games we spent time with. 

When you put it into the context of the series as a whole, the original Legend of Zelda was something of an anomaly. From A Link to the Past onwards, the games were all interested in telling rich stories, full of intrigue, characters, mysteries, and climactic battles. The Hyrule in the first game feels almost barren in comparison. There aren’t really other characters or even a plot. It’s nothing but you, the monsters, and the mystery of the open wilderness.

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Red Dead Vision

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By: RJ (@rga_02)

Every week I will be showcasing one album and a video game that I feel everyone should check out in their spare time. Today, those two will be Vanishing Vision by INTERNET CLUB and Red Dead Redemption

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//click this: Demonstar//
Thoughts on Demonstar, a shareware shoot-em-up, and the differences in East/West SHMUP design.

//click this: 16-Bit Rally//
Thoughts on a retro styled racing title in the spirit of the SNES/Amiga racing games.

You can find it here.

Welcome to //click this//!

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For the new year, we thought we’d try something different. So we’ve launched our Youtube channel with a few short bits. They’ll likely be some more involved video essays in the future but for now we’re bringing you //click this// a series of short thoughts on games or looks at titles we otherwise don’t have time to draft up articles for. 

Enjoy!

A trip to the intimate microcosm of Lumino City

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by Omar (@siegarettes)

  • Lumino City
  • Developer - State of Play
  • Publisher - State of Play
  • PC, Mac (Steam)
  • Rating - N/A

I love spaces. One of the most beautiful things about games is that they create spaces that can’t exist, then imbue them with a physicality through participatory friction. My favorite games lie in that illusion, in the intersection between the digital worlds in front of me and the physical contact of play. With Lumino City, State of Play has found another intersection, one between the digital and the real. 

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