The Count of Igavania

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By: Michael (@DragmireG)

Every week we’ll be recommending you a game and either an album or movie….or anime to check out. This week I’m recommending Castlevania: Order of Ecclesia and Gankutsuou: The Count of Monte Cristo.

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Death Ray Manta is the star child of an arcade legacy fifty fathoms deep

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by Omar (@siegarettes)
Second opinion by Marie (@rlpte)

  • Death Ray Manta
  • by Bagful of Wrong (Rob Fearon)
  • PC (Steam)

Death Ray Manta (hereto referred to as DRM) is a game that undoubtedly owes its existence to at least a handful of 80’s arcade shooters. Its most obvious debts is to Eugene Darvis’ seminal twin stick shooter, Robotron 2084. Its in the designs on the enemies, the obstacles, and their unrelenting onslaught. Enemy placements are consistent from level to level, however, so forward progress becomes a game of slow familiarity and a push for space. It initially threw me off, but I began to appreciate it as I started to acclimatize to the environment it was throwing me into.

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Persona 4 Dancing Review: The Investigation Team returns for their musical number

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by Omar (@siegarettes)

  • Persona 4: Dancing All Night
  • Developer - Atlus
  • Publisher - Atlus 
  • PS Vita

Of all the things I expected from Persona 4 Dancing a deep, detailed story to set it up was not one of them. What initially started as a collaboration with the developer of the Hatsune Miku games eventually moved onto a new team. Just as well, as tonally Dancing is less Love Live! style candy colored idol celebrations and more Perfect Blue. Well, maybe with a little less ultra-violent murder.

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Amnesia: Memories is an anxious romance

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by Omar (@siegarettes)

  • Amnesia: Memories
  • Developer - Otomate
  • Publisher - Idea Factory 
  • PC (Steam), PS Vita, iOS+Android (TBA)

This is an impressions piece based on a single playthrough of the game. The full game has multiple worlds and endings.

Amnesia has to be one of the most played out narrative devices in fiction. It’s an easy way to create a sense of mystery and give the protagonist the same denial of information that the audience has. That gets weird real fast when you drop that into the context of a romance, especially when you’re not trying to build up a relationship but figure out what it was to start with.

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Single Press: The cozy, warm spaces of Little Party

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by Dante (@videodante)

Single Press is a series of short writings on small games.

I could probably count the games where you play as a mother on one hand. There aren’t many, and for this alone, Little Party should be valued. But more than that, it takes a great deal of care in crafting a small, low-poly world that feels comfortable and warm. The house that the game centers on is quickly adjusted to and feels lived-in. Cramped but cozy.

Games often fetishize routine, but do it shallowly. Routine is used to justify movement, to make movement important, to progress the storyline or get you to the next level faster. There is a sanctity in small movements, in little things. This is where Little Party lives. In the routines, the small things crafted lovingly, the stories that we tell between giggles at sleepovers.

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