>observer_ Review

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by Dante (@videodante​)

  • >observer_
  • Bloober Team SA 
  • Aspyr
  • PC, PS4, Xbox One

I have a complicated relationship with cyberpunk. It’s a complicated genre, to be fair. In all good cyberpunk, there’s a tension between the society and the individual. Above many genres, I would say that it’s its most defining feature: the creep of augmented personhood and augmented society and its effect on the individual, on the day-to-day.

OBSERVER, by Polish studio Bloober Team, very much understands this concept of cyberpunk. And, to its credit, delivers on the tension between those forces. It’s a game that tries mightily to invoke the inherent horror of a human society grappling with forces beyond its capacity, and for the most part succeeds. 

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Children of Zodiarcs Video(!!!) Review

by Omar (@siegarettes)

  • Children of Zodiarcs
  • Developer- Cardboard Utopia
  • Publisher- Square Enix
  • PC (Steam, GOG), PS4

Sine Mora Ex Review

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by Omar (@siegarettes)

  • Sine Mora Ex 
  • Developer- Digital Extremes,  Grasshopper Manufacture, Gyroscope Games
  • Publisher- THQ Nordic
  • PC, PS4, Xbox One, Switch

Sine Mora was one of the most interesting shooters of the last generation. Interesting, in the way we reserve the word for games that have peaked our attention somehow, but don’t quite manage to get all the way there. Sine Mora EX returns to it, bringing a fresh coat of paint, small balance changes, and a few 2 player modes. 

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We Know the Mob Psycho

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by Waverly (@hotelbones)

Every week we’ll be recommending you a game, and either an album or a movie to check out. This week we’re recommending Mammon Machine’s visual novel We Know the Devil and the supernatural teen anime Mob Psycho 100.

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Fighting on the Streets:  2 months with Street Fighter V

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At some point in the thralls of my Puyo Puyo fever–where I’d stay up all night practicing stair patterns and T-Spins–it became clear that I’d caught the competitive bug. Playing with friends drove me to improve, and getting absolutely bodied by others playing online made me want to understand what techniques I needed to be adding to my arsenal. 

Eventually I came to realize that Puyo Puyo Tetris was pretty much a fighting game–you needed quick reactions, practiced techniques and the ability to read an opponent. All of that had just been obscured by my lack of basic knowledge. My practice regimen also wasn’t unlike what happened in a fighting game training mode–hours of repeated motions to nail a specific technique. I’d finally entered the mindset you needed learn a fighting game. 

Enter Street Fighter V. 

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What’s new in Nidhogg 2? Gameplay Overview and Tips for Playing

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by Omar (@siegarettes)

  • Nidhogg 2
  • Developer- Messhof
  • Publisher- Messhof
  • PC, PS4

For a lot of people the original Nidhogg was something difficult to improve upon. It was sleek, with a minimalist moveset and aesthetic that belied its frantic pace and hype making duels. 

Nidhogg 2 is a different game. You probably noticed thanks to its new art. It’s both gorgeous and grotesque, with gorgeous environmental art, contrasted against slapstick brutality that would feel right at home in an Itchy and Scratchy cartoon. It might be tempting to see this game as a simple expansion of the original, albeit with a big visual makeover, but Nidhogg 2 makes some subtle changes that make it a more fluid and dynamic game.The core of Nidhogg’s fencing tug of war is still here, but you’ll have to play a little bit smarter to get past your opponents.

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Valkyria Revolution Short Review

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By: RJ (@rga_02)

  • Valkryia Revolution
  • Developer - Media Vision
  • Publisher - SEGA
  • Xbox One, PlayStation 4, PlayStaion Vita

Alternative universes provide a fresh take to well established stories. However sometimes that fresh new take ends up being more rotten than what you can find in your nearest dumpster. Valkryia Revolution is sadly rotten packaged software that belongs in that dumpster.

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SUPERHOT PS4 Review

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by Omar (@siegarettes)

  • SUPERHOT
  • SUPERHOT Team
  • SUPERHOT Team
  • PS4, PC

SUPERHOT is a shooter that screams postmodern. It takes its place alongside Bioshock and Spec Ops: The Line as a shooter about shooters–something interested in deconstructing the act of pulling the trigger. Unlike the others, SUPERHOT feels consistently satisfying to play, not simply to intellectualize. That’s something it makes clear that it’s aware of, building the compulsion towards progress into its narrative in insidious ways.

All of this taking place in a virtual world where time only moved when I did.

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